Since the official release of Counter-Strike 2 on September 27th, players have faced a plethora of issues ranging from bugs to general gameplay concerns. Although some professionals advised against playing due to these glitches, Valve has been swiftly working to enhance the gaming experience.
Map Adjustments
Valve’s recent patch addresses a significant number of map issues:
🔄 Major Visual Map Changes in Today's @CounterStrike Update
Ancient –
– Removed the candles on the leftInferno –
– Adjusted garage door on bombsite A
– Moved Wooden Plank Backsite and Removed Traffic Cone
– Removed part of the railing on the balcony (refer to my previous… pic.twitter.com/WHxLbnF2sS— Thour CS2 (@ThourCS2) October 25, 2023
Inferno
- Improved visibility of the bomb when placed at bomb site B’s fountain.
- Predictable grenade bounce on roof and stone models.
- Partial balcony railing removed.
- Adjusted the A site’s garage door for better player cutout readability.
- Lighting issues fixed at the Inferno workshop.
- Multiple micro-lags addressed.
- Overall clipping and movement polished.
Overpass
- Player readability enhanced through model and texture adjustments.
- Adjusted grenade clipping in various areas.
- Lighting in certain zones tweaked for clearer player visibility.
Nuke
- Ramp room’s door plate clipping adjusted to prevent erroneous grenade bounces.
- Collision on ramp doors to B site made more precise.
- Player readability against B site’s container has been improved.
- Addressed instances where players clipped through the lobby’s garage door.
- Dynamic light from the squeaky removed to prevent shadow giveaways.
- Various map holes fixed.
Dust2
- Micro-cracks in box models rectified.
Anubis
- Grenade clipping around B site and its vicinity adjusted.
- Issues with thrown weapons clipping through the world geometry rectified.
- C4 collision geometry fixed to prevent it from being thrown off the map.
- Zones where players could stack and gain an unfair viewpoint have been clipped.
- Improved player readability in the center.
- CT spawn positioning enhanced.
Office
- Improved player readability around T spawn near the SWAT van.
- Lighting issues in low setting boxes fixed.
- Vending machine movement disabled.
Vértigo
- Staircase collision that blocked bullets and grenades fixed.
- Incorrect surface properties of steel beams corrected.
Mirage
- Bullet penetration issues addressed.
Ancient
- Fog adjustments for improved player readability.
- Visibility tweaks around the donut area.
- Bullet penetration through wooden panels near B site addressed.
- Material properties on some canvas models rectified.
Various Fixes
- Instances where weapons could fall off the world have been rectified.
- Molotov self-damage sometimes misinterpreted as team damage has been corrected.
- Performance of flashbangs and AE grenade effects improved.
- Corrections and tweaks on weapon finishes and stickers.
- Added code to rectify out-of-order packets arriving quickly. These packets showed as losses on the network graph.
- An error where SDR routing occasionally chose the second-best route during immediate connection and stuck to it has been fixed.
Polishing the Game
Valve’s commitment to enhancing the Counter-Strike 2 experience is evident with this comprehensive patch. Players can anticipate a smoother gaming experience with improved map dynamics and overall gameplay adjustments. As the game continues to evolve, it’s essential to keep an eye out for future updates to ensure an optimal playing experience.