Aurora, the upcoming champion in League of Legends, is causing balance issues even before her official release. Riot Games has decided to implement nerfs to Aurora ahead of her debut in patch 14.14.
Early Nerfs to Aurora
Aurora is set to join the League of Legends roster soon, but balance problems have surfaced during her testing phase. On Wednesday, Riot Games announced adjustments to her abilities to ensure she doesn’t disrupt the game’s balance upon release.
Overview of Patch 14.14
Patch 14.14 is one of the most significant updates of the year for League of Legends. This patch introduces the Animalia Squad event, which includes new skins and a new PvE game mode called Swarm. Additionally, the patch features the launch of Aurora, the Witch Between Worlds.
This vastaya mage can be played in both the mid and top lanes. However, even before her official release, Aurora has posed challenges for the balance team.
Changes to Aurora
On Wednesday, renowned League of Legends leaker Spideraxe shared the upcoming changes to Aurora based on feedback from the Public Beta Environment (PBE). Here are the details:
- Passive:
- Max Health Damage: Reduced from 6% to 4%
- Base Healing: Reduced from 20-88 to 12-80
- Ability Power Ratio for Healing: Reduced from 10% to 8%
- Base Damage: Increased from 180-350 to 250-500
- Max Damage to Monsters: Reduced from 300 to 100-180
These adjustments primarily target Aurora’s passive ability, especially her effectiveness in the jungle.
Official Release Date
Aurora, the Witch Between Worlds, will officially be available on the live servers on July 17, coinciding with the release of patch 14.14. For a detailed breakdown of Aurora’s abilities, click here.
Conclusion
Riot Games’ proactive approach to balance Aurora before her release showcases their commitment to maintaining a fair and enjoyable gaming experience. With her release just around the corner, players can look forward to exploring Aurora’s unique abilities and seeing how she fits into the current meta.