League of Legends Patch 14.13: Key Updates to Kalista, Varus, and Essential Runes

League of Legends Patch 14.13: Key Updates to Kalista, Varus, and Essential Runes

19. June 2024 by Valentin Pasetti

The 14.13 patch for League of Legends is set to launch on June 26, bringing important adjustments to several champions and key runes that are currently dominating the meta. While not a massive update, this patch focuses on fine-tuning gameplay elements to balance both competitive play and solo queue performance.

Champion Buffs

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Gangplank

  • E Slow Change: Increased from 30-60% + 25% critical scaling to a flat 40-80%.
  • Critical Chance Buff: Enhanced to 40/50/60/70/80%.

Graves

  • E Armor Stack: Improved from 2-14 to 4-16.

Lee Sin

  • Health Growth: Increased from 105 to 108.
  • W Shield: Enhanced from 50-250 to 70-250.

Lissandra

  • Q Damage: Adjusted from 80-200 + 80% AP to 80-200 + 85% AP.
  • W Cooldown: Reduced from 12-8 seconds to 10-8 seconds.

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Miss Fortune

  • Base AD: Increased from 52 to 55.
  • W Passive Speed Recovery: Reduced from 5 to 4 seconds.
  • W Minimum Speed: Increased from 25 to 30-50 by rank.
  • W Maximum Speed: Adjusted from 55-95 to 60-100.
  • Passive Speed Wait Time: Reduced from 5 to 3 seconds.

Orianna

  • Base AD: Increased from 40 to 44.

Pantheon

  • W Minimum Damage: Increased from 50 to 60.

Xayah

  • E Cooldown: Reduced from 13-9 to 12-8 seconds.
  • E Damage: Increased from 50-90 to 55-95.

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Champion Nerfs

Brand

  • Passive Mana Regen on Kill: Reduced from 30-50 to 20-40.
  • E Damage: Reduced from 60-180 to 60-160.

Gragas

  • Passive Health Regen: Reduced from 6.5% to 5.5%.

Kalista

  • Base AD: Reduced from 61 to 59.
  • R Cooldown: Increased from 150-90 to 160-120 seconds.
  • Minimum Damage: Reduced from 75-175 to 0.
  • Minion Execution Damage: Reduced from 125-225 to 0.
  • Monster Damage Cap: Reduced from 250-450 to 100-200.

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Karthus

  • Q Damage: Reduced from 43-119 to 40-116.

Kennen

  • Base Health: Reduced from 611 to 580.

Skarner

  • Q Mana Cost: Increased from 30 to 50.
  • Second Q Max Health Healing: Reduced from 15% to 10%.

Taliyah

  • Q Monster Damage: Reduced from 25 + 5% AP to 10 + 0% AP.

Zac

  • Passive Healing: Adjusted from 5/6/7/8% max health to 4-8% max health, nerfing it until level 9.

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In-Depth Adjustments

Varus

  • Base AD: Reduced from 60 to 57.
  • Attack Speed Growth: Reduced from 4% to 3.5%.
  • W On-Hit Damage: Increased from 7-31 to 7-35.
  • W Cooldown Reduction: Adjusted from 12% to 13%.
  • W+Q Cast Lockout: Increased from 0.25 seconds to 0.85 seconds.
  • W+Q Missing Health Damage: Changed from 6/8/10/12/14% at levels 1/4/7/10/13 to 1/2/3/4/5% by rank.
  • Minion Kill Attack Speed: Reduced from 40% bonus to 10% bonus attack speed.
  • Champion Kill Attack Speed: Adjusted from 40% bonus to 15% bonus attack speed and AP scaling.

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Rune Adjustments

Night Harvester

  • Cooldown: Reduced from 45 to 40 seconds.
  • Damage: Adjusted from 20-80 + 5 per stack to 20 + 9 per stack.

Electrocute

  • Cooldown: Changed from 25-20 to 20 seconds.
  • Damage: Adjusted from 30-220 to 50-190.

Cheap Shot

  • Lethality: Adjusted from 5-10.5 to 5-10.5 for melee and 3-6.3 for ranged.
  • Decay Speed: Increased from 150 to 200.

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Implications for the Meta

Summer is a critical period for Riot Games as they prepare for the most significant tournament of 2024, the Worlds. Adjusting champions and runes through successive patches helps establish a balanced meta for competitive play.

This patch focuses on refining the performance of champions dominating the current meta, particularly ADCs like Kalista and Varus, while also making key rune adjustments.

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Final Toughts

Stay tuned for further updates and detailed patch notes as Riot Games continues to balance the game for both competitive and casual players.