Riot to Allow Betting Sponsors for LoL and VALORANT Teams in 2025

Riot to Allow Betting Sponsors for LoL and VALORANT Teams in 2025

16. December 2024 by Valentin Pasetti

Riot Games, the developer behind League of Legends and VALORANT, is making a significant shift in its sponsorship policy. Starting in the 2025 competitive season, esports teams in both LoL Esports and the VCT will be allowed to accept sponsorships from betting companies.

This move, aimed at improving the financial sustainability of teams, has sparked widespread discussion across the esports community. Here’s everything you need to know about Riot’s decision, its implications, and how it will work.

Betting Sponsors in Riot Esports: The Details

For the first time in Riot Games’ history, betting companies will be permitted to sponsor professional esports teams. However, this decision comes with key restrictions to balance financial incentives and public perception:

  1. Team-Specific Sponsorships Only: Betting sponsorships are restricted to partnered Tier 1 teams and cannot appear as official sponsors of competitions like the LEC, LCK, or VCT.
  2. No Visibility on Streams: Teams cannot display betting sponsors’ logos on jerseys or other assets visible during official broadcasts.
  3. Social Media Promotion Allowed: Teams are free to promote these sponsors through their social media channels or other external platforms.

For example, a team like Team Vitality could partner with a betting company and advertise their sponsorship via Twitter posts, but the branding wouldn’t be present during live matches.

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Why Riot Made This Decision

According to Whalen Rozelle, Riot’s esports leader and known as Riot Magus, the decision was not made lightly. Riot conducted extensive research to address the economic challenges faced by esports organizations, which are under increasing pressure to sustain operations in a competitive market.

The goal is to provide teams with a new revenue stream without compromising the integrity of Riot’s broadcasts. By limiting betting advertisements to team-specific channels and excluding official competitions, Riot hopes to strike a balance between financial growth and community values.

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The Growth of Betting in Esports

The integration of betting sponsorships signals the ongoing maturity of the esports industry. While betting partnerships have historically been controversial due to concerns over addiction and family-friendly content, they are undeniably lucrative.

Key points to consider:

  • Betting Revenue in Esports: Similar to cryptocurrency and virtual casino sponsorships, betting generates billions of dollars annually, making it a tempting opportunity for struggling organizations.
  • Established Precedents: Teams like Ninjas in Pyjamas in Counter-Strike have successfully partnered with betting companies, demonstrating the potential benefits for esports organizations.
  • Community Pushback: Riot has historically adjusted policies in response to negative feedback. If this decision is poorly received, changes could be made before or during the 2025 season.

The Broader Implications for Esports

The decision to permit betting sponsorships reflects the economic realities of the esports industry, where revenue diversification is critical for long-term sustainability. However, it also raises ethical and reputational questions for Riot Games and its teams.

As esports grows, so does its exposure to industries like betting, which are already integral to traditional sports. The coming season will test how Riot manages this controversial shift and how fans react to teams embracing this new form of sponsorship.

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Conclusion

Riot Games’ decision to allow betting sponsors for LoL and VALORANT teams marks a pivotal moment in the evolution of competitive gaming. While it offers much-needed financial relief to teams, it also introduces a contentious element to the ecosystem.

As the 2025 season unfolds, all eyes will be on Riot, its partnered organizations, and the broader esports community to see how this policy shapes the future of competitive gaming.

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