Teamfight Tactics has evolved significantly in Set 13, reaching a level of balance where every unit, trait, and item has found its niche. As the game enters its second half, Patch 13.5 will introduce various adjustments that aim to fine-tune underperforming elements.
Let’s dive into all the expected changes, from system and item updates to specific unit and trait adjustments, that are set to arrive on February 5.
System Changes in TFT Patch 13.5
Changes to Encounters
TFT Patch 13.5 brings several tweaks to the probability rates of encountering specific units:
- Caitlyn (Gold Subscription): increased from 4% to 8%
- Heimerdinger (Prismatic First): increased from 6% to 8%
- Mel (Radiant Blessing): decreased from 8% to 4%
- Powder (Wind Up Monkey): increased from 5% to 8%
- Sevika (Loot Subscription): increased from 4% to 7%
- Warwick (Loot on Kill): decreased from 8% to 3%
Changes to Augments
Several augments will now require more units from specific traits to appear by the 4-2 stage:
- Augments that depend on trait breakpoints will now require more units to be placed on the board to trigger certain augments. This adjustment seeks to provide a more consistent pacing and force players to adapt to their trait synergies earlier.
Trait Changes in TFT Patch 13.5
Dominator
- HP Shield increased from 350/500/700 to 350/550/800.
Enforcer
- HP Shield increased from 12/20/30/40% to 12/22/33/40%.
- Damage Amp adjusted from 12/20/33/50% to 12/20/33/48%.
Emissary
- 4 Piece HP Bonus increased from 200 to 250.
Experiment
- Clone HP decreased from 50% to 40%.
Pitfighter
- Heal Amount increased from 10/25/40/80% to 10/25/45/80%.
- True Damage increased from 6/12/20/40% to 6/12/22/45%.
Rebel
- Base HP percent increase improved from 12% to 15%.
Unit Changes in TFT Patch 13.5
Draven
- Axe AD% increased from 140/140/140/140% to 140/140/150/150%.
Urgot
- Spell AD% decreased from 300/300/330% to 300/300/310%.
- Secondary Damage decreased from 150/150/165% to 150/150/155%.
Steb
- Spell Heal adjusted from 270/310/360/410 to 260/290/360/430.
Cassiopeia
- Spell Damage increased from 230/345/550 to 240/360/580.
- Miasma Damage increased from 160/240/385 to 180/270/430.
Ambessa
- AD increased from 65 to 68.
- Three Star Chain AD% increased from 350% to 400%.
- Three Star Strike AD% increased from 500% to 600%.
- Three Star Slam AD% increased from 1200% to 1500%.
Item Changes in TFT Patch 13.5
Perfected Piltover Hexarmor
- Proc Cooldown reduced from 4 to 3 seconds.
Perfected Unleashed Toxins
- No longer stuns.
- Missiles Fired reduced from 5 to 4.
Perfected Virulent Virus
- True Damage decreased from 35% to 25%.
Conqueror
- 9 Conqueror AD/AP increased from 100% to 120%.
Scrap
- 9 Scrap Shield per Item reduced from 65 to 60.
Patch 13.5 Rundown Slides | TFT Into the Arcane | Teamfight Tactics
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Augment Changes in TFT Patch 13.5
Silver Augments
- Blade Dance: Spell AD% increased from 335/335/345/345% to 350/350/350/350%.
- Diversified Portfolio & Diversified Portfolio+: Gold per Traits changed from 1 per 3 to 2 per 4.
Gold Augments
- Chem Baron Crest: Removed.
- Glass Cannon II: Damage Amp increased from 20% to 25%.
- Moonlight: AD/AP Bonus increased from 35% to 45%.
Prismatic Augments
- Anger Issues: Armor/MR decreased from 50 to 45.
- Belt Overflow: Belts Granted increased from 4 to 5.
- Bonus HP per Belt decreased from 90 to 60.
Final Toughts
TFT Patch 13.5 introduces key adjustments to units, traits, and items that will alter the gameplay experience in Set 13. The fine-tuning of various elements should help improve the overall balance, making the meta more dynamic and adaptable.
Players should take note of the upcoming changes and adjust their strategies accordingly to stay competitive in the ever-evolving landscape of Teamfight Tactics.
Teamfight Tactics Patch 13.4: Buffs, Nerfs, and New Features in TFT