TFT Patch 13.6: Buffs, Nerfs, and Key Changes for Teamfight Tactics

TFT Patch 13.6: Buffs, Nerfs, and Key Changes for Teamfight Tactics

18. February 2025 by Valentin Pasetti

Teamfight Tactics Patch 13.6 is an important update as it marks the regionals patch leading into the final stages of the Into the Arcane set. With only a few patches left before the conclusion of this set, the meta has largely settled, but the upcoming changes are sure to shake things up for players.

From buffs to nerfs, and several adjustments to traits and units, let’s dive into all the notable changes in this patch.

System Changes

The patch includes a variety of adjustments, particularly for gold rewards and orb drops. These changes will influence early game dynamics and how players can plan their economy.

  • Stage Two and Three Orbs:

    • The gold reward has been increased from 12 gold to 15 gold.
    • The Greater Dupe reward now grants six gold instead of five gold.
    • A notable shift: previously, the orb reward offered two 4-cost units and two gold. Now, it gives two 4-cost units and six gold.
    • The reward that previously included three 3-cost units and two gold has been updated to four 3-cost units and two gold.
    • Previously, the reward included a 2-star 3-cost unit and three gold, now it’s adjusted to a 2-star 3-cost unit and five gold.
  • Stage Four Orbs:

    • The Completed Anvil reward now gives two gold instead of four gold.
    • Thieves Gloves now provides three gold instead of four gold.
    • The rewards for Spatula or Pan, Component Anvil, and Reforger have been reduced, with the gold reward dropping from four to one gold.

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Trait Changes

Several trait adjustments are made to balance power across the board. Here’s a look at the biggest trait changes in Patch 13.6:

  • Automata:

    • Armor and Magic Resist values have been increased from 25, 55, and 100 to 25, 60, and 111.
  • Chem Baron:

    • The four-piece streaking shimmer bonus has been increased from 45 to 50.
    • The five-piece streaking shimmer bonus has been increased from 60 to 70.
  • Conqueror:

    • Base Attack Damage and Ability Power have been adjusted, now sitting at 22, 25, 40, and 120 percent.
  • Enforcer:

    • The eight-piece Damage Amplification has been reduced from 48 percent to 40 percent.
  • Sniper:

    • Snipers have received a full rework, now providing 10, 40, and 80 percent Damage Amplification.
    • Amplification per hex has been adjusted from 7, 18, and 36 percent to 5, 10, and 20 percent.
  • Pit Fighter:

    • The healing values have been adjusted from 10, 25, 45, and 80 percent to 10, 35, 55, and 80 percent.
  • Scrap:

    • The six-piece shield per component has been reduced from 50 to 45.
  • Sorcerer:

    • The Ability Power values have changed from 20, 55, and 90 to 20, 50, and 85.

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Unit Changes

Various units have been adjusted in Patch 13.6. Some units received buffs, while others were nerfed. These changes are important to understand, as they directly affect unit performance during gameplay.

1-Cost Units

  • Amumu:

    • Flat Damage Reduction increased from 12, 15, and 25 to 15, 20, and 30.
  • Powder:

    • Spell Damage increased from 350, 500, 700, and 900 to 420, 550, 735, and 950.
  • Draven:

    • Attack Speed increased from 0.7 to 0.75.
  • Singed:

    • Spell Attack Speed granted changed from 100, 120, 160, and 200 percent to 100, 115, 130, and 150 percent.

2-Cost Units

  • Akali:

    • Mana changed from 0/60 to 0/50.
  • Leona:

    • Mana changed from 30/75 to 20/65.
  • Renata Glasc:

    • Mana changed from 20/80 to 20/85.
    • Secondary Damage changed from 155/230/350 to 130/195/290.
  • Urgot:

    • Health reduced from 700 to 650.
    • Attack Speed increased from 0.7 to 0.75.
    • Mana changed from 20/70 to 45/90.
  • Vander:

    • Attack Damage increased from 50 to 55.
    • Armor and Magic Resist increased from 45 to 50.

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3-Cost Units

  • Blitzcrank:

    • Spell Shield increased from 470/500/550 to 550/600/700.
  • Cassiopeia:

    • Miasma Damage increased from 180/270/430 to 220/330/530.
  • Nunu & Willump:

    • Spell Damage Reduction increased from 50/50/55 percent to 55/55/60 percent.
  • Renni:

    • Mana changed from 40/100 to 40/90.
    • Spell Heal changed from 300/325/375 to 400/400/400.
  • Swain:

    • Secondary Spell Damage changed from 40/60/90 to 38/57/90.

4-Cost Units

  • Silco:

    • Vial Damage increased from 100/200/1000 to 140/200/1000.
    • Minion Damage increased from 36/55/100 to 38/58/100.
  • Twitch:

    • Experiment HP Damage Bonus increased from 15 percent to 20 percent.

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5-Cost Units

  • Caitlyn:

    • Headshot Attack Damage percent changed from 280/280/1350 percent to 260/260/1350 percent.
  • LeBlanc:

    • Primary Spell Damage changed from 650/975/5000 to 590/888/5000.
    • Spell Damage Sharing changed from 18/25/100 percent to 12/20/100 percent.
  • Rumble:

    • Armor and Magic Resist reduced from 70 to 65.
    • Spell Damage changed from 500/750/4000 to 450/675/4000.

6-Cost Units

  • Warwick:
    • Blood Hunter Execute reduced from 15 percent to 12 percent.
    • Blood Hunter Healing reduced from 500 to 450.

Item Changes

  • Innervating Locket:
    • Mana gained can no longer overflow and works the same way as mana gained from taking damage directly.

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Bug Fixes

Several bugs have been addressed to improve the gameplay experience:

  • Using a Reforger on a unit in combat will no longer delete the reforger.
  • Firesale now interacts correctly with Starry Night.
  • Swapping a unit during the Thieves Gloves ceremony will no longer cause the unit to visually linger in its old hex.
  • Swapping two units on the board will no longer change strongest unit calculations for Hero Augments and Anomalies.

Conclusion

TFT Patch 13.6 brings notable adjustments to the gameplay experience, with changes to traits, units, and items that will influence the strategy used in competitive play.

The rework of the Sniper trait, the buffs to Automata, and the nerfs to several units like LeBlanc and Rumble are key highlights of this patch. While the changes may not be massive, they are significant enough to shake up the meta as players prepare for the regional tournaments and future competitive events.

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