The Teamfight Tactics (TFT) Patch 14.16 is the first update for Set 12 “Magic n’ Mayhem,” introducing a range of balance adjustments and system changes. This patch focuses on champion and trait adjustments, system tweaks, and augment modifications, with notable nerfs to Syndra and Kassadin.
Here’s a detailed look at the changes in Patch 14.16:
System Changes
- Golems:
- Attack Damage: Reduced to 55
- Health: Reduced to 550
- Ability Damage: Nerfed from 335/500/750 to 300/480/750
- Hyper Roll Mode:
- Dummies and Golems now level up one Stage later.
- “I’m the Carry Now” augment stats adjusted for later power-up.
- Frost Soldier bonus health scaling reduced from 200 to 110 per Stage.
- Several Augments (All That Shimmers, All That Shimmers Plus, A Golden Quest, and Upgraded Adventure) will no longer appear.
Trait Changes
- Bastion:
- Armor and Magic Resistance adjusted from 15/40/65/110 to 15/40/70/120
- Blaster:
- Damage Amplification increased from 8/15/30 to 12/25/45 percent
- Burst Damage Amplification adjusted from 25/45/90 to 25/50/90 percent
- Chrono:
- Chrono Time Stop now affected by crowd control immunity
- Faerie:
- Damage Amplification from Queen’s Crown adjusted from 25/35/40/70 to 25/40/45/75 percent
- Armor Healing and Shielding increased from 30 to 35 percent
- Armor Health increased from 100 to 150
- Armor Healing from Queen damage increased from 12 to 15 percent
- Frost:
- Ability Power and Attack Damage increased from 15/30/45/75 to 16/35/50/80
- Preserver:
- Heal nerfed from 2.5/4.5/7/10 to 2/4/6/9 percent
- Mana Restored adjusted from 3/5/8/12 to 3/5/7/11 percent
- The Preserver trait now ticks while a unit is mana-locked and grants mana after the mana lock ends
- Scholar:
- Bonus Mana on Attack adjusted from 3/5/10 to 3/6/12 per attack
- Warrior:
- Omnivamp buffed from 10/18/25 to 10/20/30 percent
- Bonus Damage increased slightly to 10/20/30 percent
Champion Changes
- One-Cost Units:
- Jayce: Slight spell damage buff to 425/425/475 AD percent plus 40/60/90 percent AP
- Lillia: Mana changed to 40/100
- Seraphine: Mana changed to 10/60
- Soraka: Star Damage increased to 195/290/440 percent
- Warwick: Attack Damage Ability Damage buffed from 50 to 55/55/65 percent
- Two-Cost Units:
- Ahri: Orb damage slightly increased to 140/210/325; returning true damage buffed to 100/150/230
- Galio: Timed Damage Reduction increased to 20/25/30
- Kassadin: Shield nerfed to 260/285/310 percent; Bonus Stacking Damage reduced from 35/50/80 to 30/45/70 percent
- Kog’Maw: Spell Attack Damage percent reduced to 280/280/290 percent
- Shyvana: Type changed from Tank to Magic Fighter; Spell Damage buffed to 45/65/100 percent AP plus one percent health
- Syndra: Spell Damage nerfed from 225/340/520 to 205/310/480 percent; Cast Time increased to one second; Rift Damage reduced from 35 to 30 percent
- Three-Cost Units:
- Katarina: Spinning Damage increased to 175/260/420 percent
- Wukong: Shield buffed to 380/460/550 percent
- Four-Cost Units:
- Karma: Healing of Allies removed
- Ryze: Bolt Damage increased slightly to 85/130/300 percent
- Tahm Kench: Health buffed to 1,100
- Varus: Spell Channeling Time reduced from 2.5 to 1.5 seconds
- Five-Cost Units:
- Briar: Attack Damage increased from 60 to 65
Augment Changes
- Arcane Conduit (Gold): Removed
- Anger Issues (Prismatic): Armor and Magic Resistance increased from 25 to 30
- Assassin’s Toolbox (Prismatic): Rework—Gain a Prowler’s Claw and an Infinity Edge
- At What Cost (Prismatic): Bonus XP reduced from 16 to 8
- Avenge the Fallen (Gold): Team stats increased to 18 percent Attack Damage, 18 Ability Power, and 18 Magic Resistance
- Bastion Crown (Prismatic): Champion changed from Nunu to Shen
- Beggars Can Be Choosers (Silver): Gold increased from 4 to 7
- Blaster Crown (Prismatic): Champion changed from Tristana to Ezreal
- Blossoming Lotus One and Two: No longer offered at Stage 2-1
- Built Different Two (Gold): Now exclusive with Two Tanky
- Caramelized Comforts (Gold): Health increased to 60 and gold drop chance increased to 10 percent
- Clockwork Accelerator (Gold): Attack Speed reduced from 4 to 3 seconds
- Dark Alley Dealings (Prismatic): Player Combats reduced from 5 to 3
- Draconic Mastery (Gold): Removed
- Endless Hunt (Gold): Rework—Hunter units execute enemies below 12 percent health and gain 10 percent Attack Speed. Now called Hunting Frenzy.
- Eternal Growth Plus (Gold): Health gained reduced from 100 to 60
- Explosive Growth Plus (Gold): XP increased from 10 to 11
- Fast Forward (Gold): Attack Speed increased from 25 to 40 percent. No longer offered at Stage 2-1.
- Find Your Center (Silver): Maximum Health gained increased from 10 to 15 percent
- Flexible (Gold): Emblem gained at the start of the next three Stages instead of every Stage
Charm Changes
- New Charms:
- Copycat (New): Costs 1 Gold, offered at Stage 2-3—Gain a one-star copy of the first enemy unit to die next in combat.
- Ironclad Spirit (New): Costs 1 Gold, offered at Stage 4-plus—During your next combat, your team gains 30 Armor.
- Mystic Spirit (New): Costs 1 Gold, offered at Stage 4-plus—During your next combat, your team gains 30 Magic Resistance.
- Spawn Swarm (New): Costs 4 Gold, offered at Stage 5-plus—During the next combat, your first two front row units spawn a Voidling after death.
- Removed Charms:
- Desperate Plea
- Gear Swap
- Nerfed Charms:
- Backrow Star: Cost reduced from 5 to 2 Gold
- Enhance: Cost reduced from 2 to 1 Gold
- Buffed Charms:
- Minor Gambit: Gold for winning increased from 2 to 3
- Phantom Emblem: Cost reduced from 8 to 6 Gold
- Shivinate: Stages offered changed from 3/4 to 2/3
- Summon Dragon: Attack Damage reduced from 450 to 405
- Tinker: Cost reduced to 0 Gold and offered through the entire duration of the game
- Treasure Party: Gold cost reduced from 8 to 6
Item Changes
- Dragons Claw: Heal reduced from 5 to 2.5 percent per 2 seconds
- Radiant Dragon’s Will: Maximum Health gained reduced from 18 to 15 percent
- Blacksmith’s Gloves (Artifact): Base Health nerfed from 300 to 200
- Mogul’s Mail (Artifact): Base Health nerfed from 200 to 150
- Needlessly Big Gem: Total Damage Amplification reduced from 10-25 to 5-20 percent
Conclusion
Patch 14.16 brings substantial updates to the TFT meta, adjusting champion balance, trait effectiveness, and game mechanics to refine gameplay and ensure a more balanced experience. Keep an eye out for further updates as the patch progresses.
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